The short of it is that the end of chapter six marks a hard decision for players. Picking Birthright is the easiest version with quicker access to money and items. If you're really worried about spoiling anything, just skip down to the next section. I will, however, explain a little of what happens at the beginning in order to describe the choice you have to make. I tried my best to stay in the dark before playing the game, and I'll try here to make it so that I don't reveal much when it comes to any of the story. I really loved the setup here for Fire Emblem Fates. Heck, it may be the hardest point in the whole game.Ī great story setup and a difficult choice Fire Emblem Fates forces you to make a tough choice, for the characters and for your style of play. Do worry, though, about which campaign you choose. You'll finish one, feel satisfied and have the option to keep rolling for a cost that makes sense.ĭon't worry about the odd split. There's so, so much content here that the asking price is totally fair for each tale. However, if you dig Fire Emblem or tactical strategy games in general, I recommend that you don't worry about this. From there? Unless you nab a bundle, you'll pay $19.99 for each additional story.Įven now, having played all or some of each campaign, I recognize that this is a totally weird release system. At the conclusion of chapter six, you'll choose which campaign you want to play.
It's a full game, definitely worth the price. įates is followed by Fire Emblem Echoes: Shadows of Valentia, a remake of Fire Emblem Gaiden, also released on Nintendo 3DS.Encountering these unique campaigns is really odd, too. The official preliminary website for the game(s) can be found here (English). Ultimate.įire Emblem Fates was released on Jin Japan, Februin North America, and in Europe. for Nintendo 3DS and Wii U as the penultimate downloadable fighter and again as an unlockable character in Super Smash Bros. Meanwhile, Corrin themself appears in Super Smash Bros. The game features support for amiibo, allowing players to use the Fire Emblem figures from the Super Smash Bros. The general mechanics of Fates are similar to Fire Emblem Awakening, though there are some balance changes: the secondary unit of a Pair Up is no longer able to attack or defend at the same time, but whether they are able to do either is no longer determined by randomness reclassing has been altered to be more straightforward, but at the same time it is also more limited the influence that the Weapon Triangle has on combat has been increased, and it now includes magic and bows as a part of the system Breakable Weapons have largely been done away with, but stronger weapons now incur debuffs to the user.
Born among Hoshido nobility, the protagonist was raised by the Nohr royal family and, on the brink of war between the two kingdoms, must choose between allying with their Hoshido or Nohr families. Unlike previous entries, the Avatar takes the role of the main protagonist of the story rather than a faceless tactician or a deuteragonist. Like other Fire Emblem installments, Fates begins with the creation of a custom Avatar, who has the default name of Kamui in Japan and Corrin in the West. Said story revolves around the choices made by the player, split between two kingdoms - the "peace-loving" Hoshido, and the "glory-seeking" Nohr.
The story was penned by notable manga author Shin Kibayashi, writer of series such as Get Backers, The Drops of God and Psycho Busters. The game was revealed in a Nintendo Direct on January 14th, 2015, exclusively for the Nintendo 3DS, featuring the same graphical and art style as Awakening. It was created by the same team that worked on the previous game, Fire Emblem Awakening. Fire Emblem Fates ( Fire Emblem if in Japan) is the fourteenth installment in Nintendo's Fire Emblem series of Strategy RPG games, developed by Intelligent Systems.